Youth Network Cover Photo

Youth Network

Overview

Youth Network is a mobile application that encourages youth leadership and creates a simpler experience for Canadian Youth to attend and organize equity centered events.

ROLE
Ideation
UX/UI Designer
Researcher
TOOLS
Adobe Xd / Photoshop / Illustrator
TEAM
Samantha Landry
Chetna Chavda
DURATION
2 Weeks ( Feb 2021 )

PROBLEM

The 2021 Adobe Creative Jam hackathon partnered with Creative Reaction Labs to ask designers to develop an app that helps Canadian Youth Leaders engage with their communities, and by extension, become Re-designers for Justice to bring equity into their communities and existing systems

CHALLENGE

How might we mobilize youth leaders to promote equity in their communities?

SOLUTION

Youth Network is a social networking and event planning app for mobile, that allows Canadian Youth aged 13 to 26 to connect with other youth leaders in their community, attend workshops and events, and reach out to existing resources such as sponsors and businesses with a shared goal of promoting equity.

DESIGN PROCESS

Design Process

EMPATHIZE

Research

Ideation for this problem began with secondary research on the stakeholders involved in Canadian Youth programs, themes of influence and the types of events that influence communities and their potential outcomes. The team spent nearly half of the deadline learning about diversity in design, equity design and examples of Youth Leadership programs and their effects on communities and systems

Stakeholders

Challenge Examples

Youth in Canada today are in a somewhat contradictory position: they are inheriting difficult societal issues (e.g. precarious employment and growing debt; diminishing access to higher education; increasing environmental un-sustainability), while also having access to sophisticated technologies and forms of digital communication that are revolutionizing the world

- Studio Y. 2016 National Youth Leadership and Innovation Strategy Summit (NYLIS)

DEFINE

Users

Canadian Youth aged 13 to 26, primarily including high schoolers and young adults.

Persona 1

Persona 1

Persona 2

Persona 2

User Journey Mapping

User Journey of new Youth Network User

Pain Points

  • Many youth leadership events are promoted through word of mouth or even have a gated entrance by needing to be invited. Youth Network lets Canadian youth find these opportunities on their own.
  • Many organizations or young leaders have the drive to start events, workshops and businesses, but lack a source of communication between themselves and existing sponsors
  • There is a lack of options available for Canadian Youth to connect with each other, discuss, and create or advertise their own events

IDEATION

User Flow

A user flow was created to determine all of the pages that would be necessary to design, the decision points for the user, and the actions involved on each page

PROTOTYPE

Mockups

High-Fidelity mockups allowed for a polished user experience, with images, colours, and finalized user flows and branding. These designs can then be used to create an interactive prototype for further user testings and final iterations. The visual design was created with affordances in mind, so the team utilized existing concept art from the game, and used simple drop down and search fields to allow for a very simple and familiar user interface experience.

Mockup 1 - Splash Screen/Load Up
Splash screen for new and returning users. Includes actions for sign up and login, and some introductory text to accompany the app logo.
Mockup 2 - Account
Account page for a returning user. The account features links to a contacts list, messaging, and a calendar as well as created events, and all attended past events, created resources and community posts. Users can also select "interest tags" that will help personalize their event recommendations.
Mockup 3 - Signup
The sign up page, available after the splash page. Simple design, with the option of signing up with an existing social media account, or email and password.
Mockup 4 - Homepage
Homepage. This is the first page new and returning users will see upon entering the app. This page allows for immediate access to popular or recommended events for that person's profile, as well as a type of event filtering option.
Mockup 5 - Community Post
Community posts allow users to post about their life experiences, events, and share information in general. From an event post, users can contact the poster to talk further, if they do desire.
Mockup 6 - Chat room
Chat function. After finding someone through the community section, users can then contact each other through the in-app text function.
Mockup 6 - Resources Page
Beyond events and community posts, the app also features a Resources section. Resources encompasses business, organizations and sponsors that are involved in equity design and youth leadership. Users can also use this section to request resources such as sponsers for their events.
Mockup 7 - Create an Event
Creating an event post is very simple, and contains 4 steps on Youth Network. Anyone can create an event, and events can be located physically or on-line.
Mockup 8 - Calendar
Youth Network contains an in-app calendar to track upcoming events that a user is attending or has created. Dates with events scheduled will be highlighted in purple, and selecting the date will bring up the date and time details, with a link to the full event description.
Mockup 9 - Saves
The saves section displays all saved events, resources, and community posts. Users can save posts by clicking the heart in the bottom right corner of post cards.

Style Guide

Style Guide 1 - Purple. Hex Code #C212FEStyle Guide Colour 2 Hex Code #3DFBDA - GreenStyle Guide Hex Code #7A90EA - BlueStyle Guide Hex Code #A0B2FF - Light BlueStyle Guide Hex Code #313131 - Dark GreyStyle Guide Hex Code #464646 - Medium GreyStyle Guide Hex Code #DBDBDB - Light GreyStyle Guide Hex Code #FFFFFF - White
Buttons
Style Guide Buttons
Tags
Style Guide tags
Roboto Regular 20px, 10px
Helvetica Neue 14px, 10px

Interactive Prototype

Adobe Xd Prototype

What I learned

For this project, I learned about time management, inclusive design, user and UX research, and rapid prototyping. I believe that the strengths evident in this project came from the amount of research I completed beforehand, and the design planning of the product in the form of a user flow.

Next Steps

In the future, I want to go beyond my existing research, and conduct my own primary research on existing Youth Leadership programs and the people that attend and benefit from these events. With the functionalities identified in this product, future iterations would benefit from reaching out to event organizers and government officials, to encourage participation and bring about social change.